Characters react to a naked Link in 'Zelda: Breath of the Wild'
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Zelda producer Eiji Aonuma has worked on the series for more than two decades, ever since Ocarina of Time. As that game's lead dungeon designer, he helped elevate Zelda's affection for puzzles into a pillar of the series.
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Well, because he likes puzzles. Now that The Legend of Zelda: Breath of the Wild director Hidemaro Fujibayashi is lining up neatly as Aonuma's presumptive successor all that commercial success and critical praise for his game, including our very own Game of the Year award, certainly helpI asked him what he thinks his lasting mark on the series will be. Among many other questions. And then you have the Mr.
Aonuma Zelda games. And I think in making Breath of the Wild, there's obviously a lot of Zelda elements that existed in both of those two strains of Zelda games. I've definitely done a lot work to maintain what was fun about those and keep those in Breath of the Wild too.
And certainly a lot of my own ideas, in terms of trying to keep those elements in the game, have gone into Breath of the Wild. But in terms of my own trademark I think I'd have to say I haven't found it yet. That kind of in-the-moment introspection is challenging, so I couldn't blame him for not having an answer.